Character Intro : [Squad 12 Captain] Mayuri Kurotsuchi

Attribute |
| Archetype |
| Battle Style |
|
■ Characteristics
A Chain-type debuffer who inflicts debuffs and Status Ailments onto enemies!
He has an Innate Ability that causes his Arts to reduce Defense and inflict Poison!
His Skill can reduce an enemy's Defense, and grants an additional reduction if they're inflicted with Poison!
His Mortal Blow allows you to inflict Paralyze on your foe!
Overwhelm enemies with tons of debuff effects and Status Ailments!
■ Action Card
Arts 1 "Combo"
Quick consecutive attacks.
Arts Type | Power Arts |
Attack Category | Physical |
Arts 2 "Reach"
A weapon-extending attack.
Arts Type | Blitz Arts |
Attack Category | Physical |
Skill "Relentless Research"
Enemy Physical Defense -10%.
If enemy is Poisoned, additional
-15% (for 10 Count(s)).
Skill Type | Special |
Attack Category | - |
Mortal Blow "Medical Experimentation"
Attacks with Ashisogijizo to halt
the opponent's movement and inject
them with a neurotoxin. 50% chance
to inflict Paralyze on enemy.
Attack Category | Physical |
■ Ability
Innate Ability "Mad Scientist"
[Initial]
On Arts hit, 30% chance to inflict
-12% Defense and Poison on enemy.
[Final]
On Arts hit, 40% chance to inflict
-14% Defense and Poison on enemy.
Basic Ability "Reduce Paralyze/Numb Duration"
-30% Paralyze/Numb duration.
Archetype Ability "Chain"
On entry via Chain Attack,
Draw Point Bonus +100.
When returning to Standby,
Draw Point Bonus +50.
Spirit Ability 1 "Switch Cooldown Reduction"
Switch cooldown -2 Count(s).
Spirit Ability 2 "Increased Team Attack"
On Chain Entry, team Damage +10%
(for 20 Count(s)).
Spirit Ability 3 "Draw Point Bonus Obtained (First Entry)"
On field entry, Draw Point Bonus +100.
*The information presented here is for content still under development and is subject to change.
