Character Intro : [Squad 10 Lieutenant] Rangiku Matsumoto

Attribute |
| Archetype |
| Battle Style |
|
■Characteristics
A Chain-type supporter that increases the Critical Hit Rate of allies after returning to Standby!
Her Innate Ability increases the Critical Hit Rate of all allies after returning to Standby via Switching or Chain Attack!
Her Skill also allows her to increase the Critical Hit Rate of allies!
Reap the benefits by Switching into an ally who specializes in Critical Hits!
■Action Card
Arts 1 "Blitz"
A forward-facing lunge attack.
Arts Type | Blitz Arts |
Attack Category | Physical |
Arts 2 "Reach"
A weapon-extending attack.
Extends Haineko to launch a
projectile attack.
Arts Type | Blitz Arts |
Attack Category | Physical |
Skill "Lieutenant's Support"
Team Critical Hit Rate +15%
(for 10 Count(s)).
Skill Type | Special |
Attack Category | - |
Mortal Blow "Ash Tornado"
Unleashes a tornado of ash.
Removes debuffs on self.
Attack Category | Physical |
■Ability
Innate Ability "Invisible Blade"
[Initial]
After returning to Standby,
team Critical Hit Rate +10%
(for 20 Count(s)).
[Final]
After returning to Standby,
team Critical Hit Rate +12% &
Critical Damage +6%
(for 20 Count(s)).
Basic Ability "Reduce Freeze Duration/Resist Frostbite"
-30% Freeze duration.
-30% bonus Critical damage received
when afflicted with Frostbite.
Archetype Ability"Chain"
On entry via Chain Attack,
Draw Point Bonus +100.
When returning to Standby,
Draw Point Bonus +50.
Spirit Ability 1 "Switch Cooldown Reduction"
Switch cooldown -2 Count(s).
Spirit Ability 2 "Increased Team Critical Hit Rate"
On Chain Entry,
team Critical Hit Rate +15%
(for 20 Count(s)).
Spirit Ability 3 "Draw Point Bonus Obtained (First Entry)"
On field entry,
Draw Point Bonus +100.
*The information presented here is for content still under development and is subject to change.
